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Old Jun 09, 2008, 11:54 AM // 11:54   #1
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Default How do i know when a weapon is perfect?

how does one tell if a weapon is perfect or not? ppl sell those things for 50K+ and then i sell ones that look the same and basically has the same reqs are the "perfect" weapons but i only get like 2 - 3k for them?
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Old Jun 09, 2008, 11:56 AM // 11:56   #2
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Perfect Weapons:
Max Damage/Defense
Requirement at 8 or 9
...max mods?

Also, there's a difference between max mod inscribable and max mod non-inscribable, but that's pretty straightforward (I believe).
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Old Jun 09, 2008, 12:01 PM // 12:01   #3
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Well it's really a matter of opinion imho.


But a lot of people consider perfect being a gold R:9 melee weapon with a max damage, 20/20 sundering prefix, a 15^50 damage modifier, and a +30 suffix.

But I would say that technically a perfect weapon has max damage and max mods. But you are not ognna get a premium price for undesired inherent mods.

Here a list of weapons and mods and what max is for them.
Weapons
List of Weapons
Upgrade components
List of weapon upgrades
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Old Jun 09, 2008, 12:13 PM // 12:13   #4
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"20/20 sundering prefix, a 15^50 damage modifier"

what does this mean?
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Old Jun 09, 2008, 12:16 PM // 12:16   #5
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Quote:
Originally Posted by BosluisTepel
"20/20 sundering prefix, a 15^50 damage modifier"

what does this mean?
Prefix - that which comes before. A Sundering Sword has a Sundering prefix modifier, the max for Sundering is 20 armour penatration, which can occur 20% of the time.

15^50 is merely +15% damage of the base weapon damage while your health is above 50%.
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Old Jun 09, 2008, 12:26 PM // 12:26   #6
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Anet has stated that a "Perfect" item is max damage or max engery with a requirement of 9 or less. Mods, such as saundering or the 15^50, have nothing to do with it because those can be applied or removed from the item.
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Old Jun 09, 2008, 12:37 PM // 12:37   #7
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There are 3 types of mods a weapon can have (2 if it is not inscribable). The name of the mods changes based on what type of weapon it is. For instance, consider a Sword and a Scythe.

Sundering Longsword of Fortitude
Sundering Gazing Scythe of Fortitude

The sword has a Sundering Sword Hilt, and a Sword Pommel of Fortitude.
The scythe has a Sundering Scythe Snathe and a Scythe Grip of Fortitude.

The name of the weapon will always tell you 2 of the 3 mods possible. The prefix mod is the Sundering for both those I listed above. Fortitude is the suffix mod for both I listed above.

The 3rd mod, which can't be seen from the name is the inscription slot. Weapons that drop in Prophecies and Factions will not have an inscription, but they will have a mod where an inscription would be. However, if it is not an inscription, that mod cannot be changed. This is the 'damage modifier' mod. Most people look for a 15^50 (+15% damage while health is above 50%). There are others though (15^stance, 15^enchanted, etc.).

Most people consider 'Perfect' to be Sundering, Fortitude, and 15^50 (inscription's name is Strength and Honor). However, there are a lot of other people who will consider ANY mod to be perfect, as long as its stats are max. So even though this pair of weapons won't be Sundering/Fortitude, they can still be considered 'Perfect'.

Furious Longsword of Defense
15-22 Slashing Damage
Double adrenaline on hit (10% chance)
+15% while in a stance
+5 armor

Vampiric Gazing Scythe of Enchanting
9-41 Slashing Damage
Steal 5 health per hit (-1 health regen)
+15% damage while enchanted
Enchantments last 20% longer

Now, the only thing I didn't cover is the requirement of the weapon. I use a few weapons with a requirement of 10 or 11, but most people want the lowest requirement possible. Since req 7 is EXTREMELY rare, and even req 8 is extremely rare, most people look for req 9. Typically you pay extra to someone selling a req 8 weapon with 'perfect' stats. Since req 7 and req 8 are so rare, you should consider a req 9 'Perfect'. Note that this is also the req. for all PvP weapons.

Last edited by MagmaRed; Jun 09, 2008 at 12:39 PM // 12:39..
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Old Jun 09, 2008, 12:51 PM // 12:51   #8
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Default A matter of opinion

There are several camps to which ppl beong in this debate:

1. Any item with max damage, and either max inherent or inscribable.

2. The above with a requirement of 9, 8, or 7.

3. Any item with max damage, max prefix (where applicable), max suffix (where applicable) and inscription/inherent.

4. The above with requirement 9, 8, or 7.

5. Any item with max damage and max desirable upgrades/insciption/inherent.

6. The above with requirement 9, 8, or 7.


Camp #2 says all PvP items are perfect.

I'm personally in camp #3, where a perfect bow can be a poisonous ascalon bow of shelter (+7), with 15-28 dmg, a +5E inherent, and r13.

Camp #4 says all greens are perfect (exept Shing Jea/Istan).

Camp #5/#6 usually wants 20/20, 15^50, +30hp for their martial weapons (or caster, as in crippling, +5E, 20% Enchanting), and 20/20 for wands/foci, and -5/20 +30hp on shields.

Last edited by TheDragonmaster; Jun 09, 2008 at 12:54 PM // 12:54..
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Old Jun 09, 2008, 01:09 PM // 13:09   #9
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Keep in mind as well that color controls the price a great deal.

The exact same skin and mods and req on a weapon that is blue vs purple vs green vs gold will change the price by a significant margine.

If your buying for practical use then go for a blue/purple or even green weapon and customize it. If your after resale then only golds have any real value.


NOTE: Perfect can also refer to perfect for a particular build, ie farming builds vs spike builds vs DPS builds vs caster buids...
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Old Jun 09, 2008, 01:13 PM // 13:13   #10
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if it looks like this:

it's considered "perfect" by the general public. Now the req on my sword is 8 but one with req 9 would also be "perfect". It's mostly the parts with gold text that matters
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Old Jun 09, 2008, 01:23 PM // 13:23   #11
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Quote:
Originally Posted by BosluisTepel
"20/20 sundering prefix, a 15^50 damage modifier"

what does this mean?
Check those links out I posted. They will give you comprehensive information on weapons and upgrades. But a small lesson here.

Sundering Chaos Axe of Fortitude.


This axe has a Sundering "prefix" which can be a max of 20. The of Fortitude is the suffix. It's max can be 30. Now when I think of perfect I think max. If it is a of Fortitude mod of +25 or +29 it's not max or "perfect"


Quote:
Originally Posted by KZaske
Anet has stated that a "Perfect" item is max damage or max engery with a requirement of 9 or less. Mods, such as saundering or the 15^50, have nothing to do with it because those can be applied or removed from the item.
Prophecies and Factions weapons/off hands have a unchangeable inherent mods. And All off hands(shields/foci) are unmoddable.
Only Nightfall, GW:en and elite mission end chest drops in Prophecies/Factions are fully moddable.

Perfect at least means all mods are max with max damage. I would agree that any fully inscribable moddable weapon that is max damage can be made perfect by adding max mods to them. But if you get a weapon from Prophecies or Factions with a uchangeable inherent mod of 14^50%, then that is imperfect.


Quote:
Originally Posted by The Bard
if it looks like this:

it's considered "perfect" by the general public. Now the req on my sword is 8 but one with req 9 would also be "perfect". It's mostly the parts with gold text that matters
Very good example. And nice weapon too .

BosluisTepel if you look at that example. The Damage +15%(while Health is above 50%) or 15^50. If that was 14^50 it would be imperfect. A lot of people consider that weapon perfect because it is 15^50 and it has the specific max sundering mod and max of fortitude mod. Personally I think a weapon is perfect if it has all max mods with max damage. If it is high requirement or a undesirable inherent mod, say +20%(while Health is below 50%)(although that modifier is max) then you're not gonna get any money for it.

Last edited by EmptySkull; Jun 09, 2008 at 01:51 PM // 13:51..
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Old Jun 09, 2008, 08:10 PM // 20:10   #12
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Most folks consider Perfect to be Sundering 20/20, 15^50, Fortitude +30...

"WTS Perfect Feathered Longbow"

/laugh
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Old Jun 09, 2008, 08:40 PM // 20:40   #13
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Very few things are worth money these days, even "perfect" items. Most people trying to sell "perfect" items for ~50k are trying to rip people off, and will never be able to get rid of their junk for that much in a million years. Inscriptions have ruined the weapons market, period.
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Old Jun 10, 2008, 02:58 PM // 14:58   #14
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Quote:
Originally Posted by KZaske
Anet has stated that a "Perfect" item is max damage or max engery with a requirement of 9 or less.
So Anet has their take on what "perfect" is!? - good for them, but that doesn't necessarily mean everybody will use the term the-Anet-way!

It is, as have already been said, a question of perspective, but most can agree that the longsword posted above would be a good bid for the title.

Because perfect is such a subjective term, we have disallowed it all together in the titles of threads posted in the Ventari's section of the forum.

The difference in price you mention, is probably a reflection of the "skin value" (appearance).
Some items are thought of as looking better than others or are more rare to come by.
An item with one appearance can be next to worthless while another with a different appearance but exactly the same stats can sell for big sums.
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Old Jun 15, 2008, 06:40 PM // 18:40   #15
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Quote:
Originally Posted by Yang Whirlwind
So Anet has their take on what "perfect" is!? - good for them, but that doesn't necessarily mean everybody will use the term the-Anet-way!

It is, as have already been said, a question of perspective, but most can agree that the longsword posted above would be a good bid for the title.

Because perfect is such a subjective term, we have disallowed it all together in the titles of threads posted in the Ventari's section of the forum.

The difference in price you mention, is probably a reflection of the "skin value" (appearance).
Some items are thought of as looking better than others or are more rare to come by.
An item with one appearance can be next to worthless while another with a different appearance but exactly the same stats can sell for big sums.
For me, I don't look at the mods in determining what is or is not "perfect." I agree with you about the subjectiveness of the term, I really don't think the term should be applied to any weapon.
As for the long sword, yes that is a very good weapon and does qualify under my guidelines as a perfect weapon. Simular to what you will find on my heros (my primary toon is a ranger).
In the end, I think the OPs question does not have a truely correct answer. It is more along the lines of "What is perfect for my charecter and play style?"
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Old Jun 15, 2008, 07:25 PM // 19:25   #16
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I believe that ANet's definition is correct, max damage, max mod, but it's been corrupted by people who think that Sundering-Fortitude mods are the best thing since IPods. This, of course, confuses everyone who thinks that while Sundering-Fortitude mods have their place, they want some other modification for their toons weapon.

Personally, I don't have a single Sundering weapon. I think that they are overrated. Your mileage may vary.
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Old Jun 15, 2008, 07:42 PM // 19:42   #17
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Quote:
Originally Posted by Red Sand
Personally, I don't have a single Sundering weapon. I think that they are overrated.
QFT, although they do have a use in PvP and for huge damage weapons like a hammer/scythe to make redonkulous spikes. But insanely overrated.

On topic, to me "perfect" is gold, max damage/energy/armor, requirement of 9 or less, with all max useful (not necessarily desirable at all times) mods on uninscribables or the ability to make it desirable on an inscriptable.
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